DZ HYP

DZ HYP wanted a playful way to bring a complex topic to life for their teams. So I designed a physical game, built from the first rough idea all the way to a finished, printed box.

Year02.26
ScopePrint, Gamification, Experience
Timeline2 Months
DZ HYP

Brainstorming & Concepting

Finding the game inside the brief: The early phase was all about exploration, shaping rules, testing mechanics, and figuring out how the content could become something people actually want to play. Each idea was sketched, questioned, and refined until the concept felt right.

DZ HYP visual and gameplay concept

Test-Play & Production

From prototype to the printed box: Once the concept held up, I ran test play sessions to tighten the experience and then moved into production. The result is a complete printed game, from the box and board to every card, ready to put on the table.

Inside DZ HYP — printed game box and cards

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